Continuity
- Crosscutting
- Action match
- Eyeline match
- Establishing shot
- Shot/ reverse shot
Non- continuity
- Montage
- Flash back
- Flash forward
- slow motion
- Jump cut
Use of sound
- Diegesis is the 'story world' / world of the narrative
- How real the diegesis appears is linked to the level of 'verisimilitude' (which means the appearance of being real).
- Diegetic sound is the sound that appears that is coming from the world of the story.
- Dialog (tone-how calm or harsh words are spoken , accent- how different people pronounce words, dialect- the words that are associated with a certain place)
- Sound effect (includes foley sound) - off screen sounds - WILD TRACK - sounds gathered on location ...
- A foley artist creates all the sounds
- Off screen sound it when you hear sounds off screen (background noise) to add to the diegesis.
- These are added during production and post-production to create meaning.
Non-Diegetic sound
-Non-diegetic sound that is clearly not coming from within the story world.
- Incidental music
- Non- diegetic sound effect
- sound motifs
- These are added at the stage of post-production to create meaning for the audience.
Stranger things 2
- Stranger things 2 comic con - It’s 1984 and the citizens of Hawkin←
- Character 'Will's, ecstatic American accent when playing with his friends at the arcade turns quickly to tones of distress and uncomfort when faced alone with the monster.
- An additional diegetic sound effect is the iconic 1980's arcade sounds.
- Non-Diegetic incidental music is used in this trailer through Micheal Jackson's 'Thriller' to create anticipation for the audience since it fits the time of release.
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