Wednesday, 8 November 2017

Editing techniques & Use of sound

Continuity

  • Crosscutting
  • Action match 
  • Eyeline match
  • Establishing shot
  • Shot/ reverse shot

Non- continuity

  • Montage
  • Flash back
  • Flash forward
  • slow motion
  • Jump cut
Use of sound
  • Diegesis is the 'story world' / world of the narrative
  • How real the diegesis appears is linked to the level of 'verisimilitude' (which means the appearance of being real).
Diegetic sounds
  • Diegetic sound is the sound that appears that is coming from the world of the story.
  • Dialog (tone-how calm or harsh words are spoken , accent- how different people pronounce words, dialect- the words that are associated with a certain place)
  • Sound effect (includes foley sound) - off screen sounds - WILD TRACK - sounds gathered on location ...
  • A foley artist creates all the sounds
  • Off screen sound it when you hear sounds off screen (background noise) to add to the diegesis.
  • These are added during production and post-production to create meaning.
Non-Diegetic sound

-Non-diegetic sound that is clearly not coming from within the story world.
  • Incidental music
  • Non- diegetic sound effect
  • sound motifs
  • These are added at the stage of post-production to create meaning for the audience.
Stranger things 2
  • Stranger things 2 comic con   - It’s 1984 and the citizens of Hawkin←
  • Character 'Will's, ecstatic American accent when playing with his friends at the arcade turns quickly to tones of distress and uncomfort when faced alone with the monster.
  • An additional diegetic sound effect is the iconic 1980's arcade sounds.
  • Non-Diegetic incidental music is used in this trailer through Micheal Jackson's 'Thriller' to create anticipation for the audience since it fits the time of release.

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